Implementation of Gameplay Mechanics
User Interface implementation in C++ and Actionscript
Implementation of new functions for internal development tools in C++, C# and WPF
interdisciplinary cooperation with the departments Game Design, Content Design and Software-Developers
Reverse-Engineering Dark Age of Camelot
C++ Unreal C# ASP.Net & Entity Framework Core
VIDEO
Spells and GameplayAbility System, Mob Spawner
Inventory, Equipment, Actionbar and ToolTips
Account- and CharacterData are stored in a separate ASP.Net Core application.
Users can create an Account on the LandingPage and inspect their Characters
Own Graphics Engine
C++ OpenGL DirectX Vulkan QT PhysX
VIDEO
Vulkan API Port with better graphics and performance
Terrain Tessallation
Physically Based Rendering
Instancing
VIDEO
Terrain Texture Painting with old rendering, focusing on QT Editor Design
VIDEO
The Character and its PhysX Controller can be configured in the UI via an QT PropertyBrowser.
Tiki Defence
C++ DirectX PhysX Artificial Intelligience
VIDEO
Tiki Defence is a Real-Time Sci-Fi Strategy Game.
Student Team-Project #3 in Games Academy
Panzer Admiral
C# Farseer Physics Engine
VIDEO
A 2D Physics Shooter.
#1 Semester Student Team-Projectin Games Academy
Lightstream
C# Unity Engine
VIDEO
LightStream is a 3D Jump-And-Run Game
#2 Semester Student Team-Project in Games Academy
Bachelor Thesis
C# XNA PhysX.Net
VIDEO
Graphics Programming Project